ES
Emilia Schatz
Naughty Dog Game Designer
Santa Monica, CA
Emilia has worked on a ton of games in her 12 years as a game designer, including Ghostbusters: the Video Game, Uncharted 3, and The Last of Us. She specializes in level layout and puzzle design, but often has her grubby fingers in a lot of other aspects of design. While slaving away on Uncharted 4, she came out as a trans woman to her team at Naughty Dog and transitioned genders at the studio in March 2014.