Limited Capacity seats available
Join members of Gearbox Software (Randy Pitchford, Ashley Rochelle, Graeme Timmins, Amanda Christensen, Anthony Burch, Chris Faylor) as they discuss how they've tried to make their games more inclusive, and how they can go even further in the future. Discover the devs’ motives behind making more diverse casts in Gearbox games past, present and future! Then, get in on the conversation as Gearbox turns to you: what still needs to be done? How can we go further? We want to hear your thoughts!
Anthony Burch is co-creator of the almost-popular web series Hey Ash, Whatcha Playin', and is a writer at Gearbox Software. Since joining the studio in 2010, Anthony has written for Borderlands 2 and all of its add-on content in addition to work on the upcoming Borderlands: The Pre-Sequel. Prior to Gearbox, Anthony worked at Destructoid and attended Arizona State University.
Amanda Christensen is a concept artist at Gearbox Software. Since joining the company in 2013, Amanda has designed characters for multiple Gearbox franchises in addition to contributing art to the upcoming Borderlands: The Pre-Sequel. Prior to Gearbox, Amanda attended the Maryland Institute College of Art.
Chris Faylor is a Marketing and PR Product Manager at Gearbox Software. Since joining the studio in 2010, Chris has been instrumental in assisting with the launches of Borderlands 2 and all of its add-ons, and Duke Nukem Forever, among other projects. Chris has also redefined Gearbox’s community initiatives, overhauling its forums and social presence as well as spearheading the studio’s annual Community Day event. Chris attended... Read More →
Randy Pitchford is president and CEO of Gearbox Software, which he co-founded in 1999. Under his guidance, Gearbox has grown into an industry-leading independent studio whose titles have sold more than 50 million units worldwide, including multiple award-winning installments of Gearbox’s original Borderlands and Brothers in Arms franchises.
Ashley Rochelle is an environment artist at Gearbox Software. Since joining the studio in 2010, she has worked on Borderlands 2 and all of its downloadable content, in addition to contributing to unannounced Gearbox Software projects. Prior to arriving at Gearbox, Ashley attended the Guildhall at Southern Methodist University and the University of North Texas.
An eight year veteran at Gearbox Software, Graeme Timmins is a lead level designer who has worked on Borderlands 2, the original Borderlands, and multiple installments of the award-winning Brothers in Arms franchise, among other projects. Prior to joining the studio, Graeme graduated from Central Michigan University.
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